IntroductionTo render amazing 3D scenes, nowadays no more plugins or additional installations are required. The most widespread Browsers like Chrome, Firefox, Safari, Opera and Internet Explorer support WebGL, the hardware accelerated OpenGL for browser.
Learning pure WebGL from scratch is hard. So, why don't use a library which wraps WebGL and is easy to use? Three.js is what you are searching for. It provides a lot of awesome examples, but no guided tutorials.
On this page I used the famous NeHe OpenGL tutorials and started implementing them with Three.js. I try to port as many of the tutorials, so stay tuned ...
If you have any questions or suggestions, please feel free to contact me.